Name | Strength | Desc. | First Phase | Earned by: |
Sword | 2 | Close range melee | 1 | Free |
Bow | 1 | Long range arrows, fall over time | 1 | Free |
Hammer | 3 on ground
2 in air |
Pounds anything in front of you | 1 | Free |
Boomer | 2 | Attacks on the way out and back; slows from each enemy hit | 2 | Defeating Roundleaf |
Orb | 2 | Launches in air at an arc. Trajectory can be manipulated by player movment | 3 | Defeating Starnose |
Scythe | 2 (+1 with crescent) | Slashes nearby enemies. Creates a slow-moving crescent when used on the ground (can hurt player too) | 4 | Defeating Jellyball |
Laser | 0.5 - 3 | Damages anything in the gun's beam. Damage is higher as objects are closer to player | 5 | Defeating Alpha |
Pan | ? (Stronger with each successful hit) | Similar to the hammer, as it has an about 0.3 second delay after pressing the attack button | 2 | Defeating Hammer |
Halberd | ? | When on ground, charges up and slices forward. Slices upwards when used in the air. | 3 | Defeating Namazu |
Boots | ? | When used, it makes the player kick their feet forward. It can also hurt enemies when you jump on them. | 4 | Defeating Dragonpai |
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Weapons
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