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These are the different polls and what the responses are and what they do.

Welcome Poll:

everyone say hello!

Response
Hello Greetings
Hi Salutations
Hey Hallo
Sup Howdy
Yo Annyeong
Hola Aloha
Hai Konichiwa

Weapon Poll:

How about that weapon?

Response Effect Notes
Sword Selects sword as weapon. 2 damage
Bow Selects bow as weapon. 1 damage, ranged
Hammer Selects hammer as weapon. 3 damage on ground, 2 damage in air
Boomer Selects boomerang as weapon. 2 damage, ranged, single projectile comes back before it can be fired again. Unlocked by defeating Roundleaf.
Orb Selects orb as weapon. Unlocked by defeating Starnose.
Sycthe Selects sycthe as weapon. Unlocked by defeating Jellyball.
Laser Selects laser as weapon. Unlocked by defeating Alpha.
Pan Selects pan as weapon. Unlocked by defeating the Hammer.
Halberd Selects halberd as weapon. Unlocked by defeating Namazu.
Boots Selects boots as weapon Unlocked by defeating Dragonpai.

Jump Poll:

Let's improve that jump!

Reponse Effect
Higher Increases the jump height.
Double Player can jump twice before hitting the ground.
Pogo Forces the player to

jump uncontrollably.

Weapon Upgrade Poll:

Time to upgrade that weapon!

Response Effect Notes
Strength Increases the damage of

the player's weapon.

Increases by .5 damage
Speed Decreases the cooldown before the

weapon can be shot/swung again.

Increases by 1 speed
Crits Increases the chance to get a

critical hit on an enemy.

Increases by 2% crit chance

Phase 1 Enemy Poll:

How do you like your enemies?

Response Effect Notes
Tiny More Ankle-Biters will spawn in the next

few rooms.

A majority of the newly spawned enemies

will be ankle-biters for a set amount of rooms.

High More Bats will spawn in the next few

rooms.

A majority of the newly spawned enemies

will be bats for a set amount of rooms.

Husky More Huskies will spawn in the next few

rooms.

A majority of the newly spawned enemies

will be huskies for a set amount of rooms.

Room Size Poll:

Want these rooms to be a different size?

Response Effect Notes
Bigger Makes the rooms wider. Only for a set amount of rooms.
Smaller Makes the rooms skinnier. Only for a set amount of rooms.

Weapon Magic Poll:

Weapon magic! Now it gets interesting.

Response Effect Notes
Fire Gives the weapon fire magic. On hit, gives enemies a burning

damage-over-time effect.

Ice Gives the weapon ice magic. On hit, traps enemies in a block of

ice, preventing them from moving.

Lightning Gives the weapon lightning

magic.

On hit, causes a bolt of lightning to

strike the target and deal bonus damage

to other enemies hit by the effect.

None Does not give any special effect. Also removes any current weapon magic

that the player may have.

Heart Poll:

Want some extra hearts? (average of total)

Response Effect Notes
0 Votes to get no extra hearts. The amount of extra hearts given is the mean of the total.
1 Votes to get an extra heart. The amount of extra hearts given is the mean of the total.
2 Votes to get two extra hearts. The amount of extra hearts given is the mean of the total.
3 Votes to get three extra hearts. The amount of extra hearts given is the mean of the total.

Floor Type Poll.

Caution: floor may be...

Response Effect Notes
Sticky Makes some spots on the floor sticky for a set amount of rooms. When standing on a sticky floor, players cannot walk side to side without jumping and moving in the air.
Icy Makes some spots on the floor icy for a set amount of rooms. When on an icy floor, a player does not lose momentum when walking or landing from a jump.
Spiky Makes some spots on the floor have spikes for a set amount of rooms. Spikes move up and down, they do not damage the player in the lowered position.

Ramp Poll:

Which way do ramps go?

Reponse Effect
Up Makes ramps go up.
Down Makes ramps go down.

Room Layout Poll:

How do you like your room layout?

Reponse Effect
Pitted
Bumpy
Flaming

Death Effect Poll:

Choose how one leaves the world.

Response Effect
Chunks Causes both the enemies and the player

to explode into chunks on death.

Lasers Causes a laser light show effect to appear

for a few seconds in the location of both

enemies and the player on death.

Confetti Causes both enemies and the player to

turn into a rain of confetti on death.

Death Poll: gg

Response
rip F
gg nice
rekt teh urn
gj nooooo
wut so close

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