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Name Vote Word/Title Health Phase Attack
Ankle-Biter
Enemy 0001
tiny 3 1

5

Bites at the player at close range.
Husky
Enemy 0002
husky 9 1

5

Bites at the player at close range, but has a longer delay between attacks.
Bat
Enemy 0003
high 1 1

2

3

4 5

Always tries to move above the player. When they are above the player, the shoot fireballs downwards at them.
Totem
Totem
pitted 10-30

(10 per head)

All When the player is within range, they shoot static fireballs forward. Totems with more heads shoot more fireballs.
Toothy
Enemy 0004
sharp 6 2

5

Always tries to get close to the player. When killed, they explode, shooting a barrage of spikes outward.
Shovel
Enemy 0008
diggy 12 2

5

Digs the ground, throwing blocks upward to land on the player, crushing them.
Donut
Enemy 0005
round 8 2

5

Rolls into the player, trying to squish them to death.
Ferret
Enemy 0006
Sneaky 4 3

5

Explodes when near player or when health reaches 0.
Statue
Enemy 0007
chiseled 15 3

5

Statues constantly try to crush the player by jumping up and landing on them. They can also be used as platforms, but you can be crushed against the ceiling.
Gnat
Enemy 0009
pesky 4 3

5

Gnats fly around the player, making it difficult to jump.
Octo
Enemy 0010
armed 6 4

5

Shoots flammable ink around itself.
Bucket
Enemy 0011
filled 15 4

5

Pushes player into walls. Landing on top is deadly. Explodes with fire when killed. Its fire ignites all Octo ink.
Eel
Enemy 0013
wandering 6 4

5

Flies above the player, be careful with spikes.
Diver
Enemy 0012
dashing 9 4

5

Rapidly divekicks towards player.
Blob
Blob
N/A 5/3/1

(5 for

original)

1 Jumps up and down towards the play and splits in half 3 times before dying completely.
Leaf
Leaf
N/A 4 2 When the player is near, floats up and crushes player with bottom spikes.
Zeke
Zeke
N/A 9 3 Hops toward player and does a twirling spin-attack when near the player.
Dart
Dart
N/A 2 4 Flies and explodes into two spikes moving vertically when killed.
Mimic
Mimic
N/A 25 1

2

3

4

Flies and shoots white fireballs out of itself when the top flaps open. Only when you fail to open a chest.